Post-Mortem on “Dreamshift”
As I mentioned before, my entry in the 48 hour comp was “Dreamshift“. THINGS I LIKED: It was my first time making a side scrolling platformer in Unity. There was a bit of a learning curve, but...
View ArticleTentative In
I know I say this every time, but I’m tentatively in, pending theme. I’m actually pretty busy trying to finish up another project, but if I have an idea to go with the theme, then I’ll participate...
View ArticlePrevious Entries
For anyone interested, here are links to my previous compo entries (I’m leaving out my entry for LD 27 because it was awful): Where Am I? (LD 24) Wraith (LD 28) Slender: The Eight Pages (Tiger...
View ArticleFinish Your Project, FINISHED
I just finished my compo entry, titled “Finish Your Project“. A lonely mouse must finish his project while taking care of other needs in order to keep his inspiration up. I hope it resonates well with...
View ArticlePost-Mortem: Finish Your Project
The Post-Mortem for my entry, “Finish Your Project“. When I started out, I spent about 4 1/2 to 5 hours working on a puzzle game. I actually managed to make it playable, until I realized that (a)...
View ArticleFinish Your Project in the last 8 hours
With just over 8 hours left, if anyone’s interested in giving Finish Your Project a try, please do so! For those that have already played it but were not able to see the ending, I’ve added a link to a...
View ArticleHow to release a puzzle game
So, I’ve been working on a music-based puzzle game for quite a while, and it’s getting very near completion. It’s something I want to release, but two things are bothering me as I’m getting close to...
View ArticleFinished early
I finished my compo entry, “Downbeat“. I could probably add some extras with the extra time, but as usual I’m afraid about doing anything to break the game so close to the deadline. So in the game,...
View ArticleDownbeat — Post-Mortem
Ok, let’s talk about the good and the bad on my compo entry, “Downbeat“: THE GOOD: This is my first attempt at pathfinding in a Ludum Dare game (and actually, in Unity in general). I don’t know how to...
View ArticleDownbeat, still time left
Still time left to try out “Downbeat“, my compo entry: Music as a weapon! Also, 48 hours isn’t a lot of time to get much gameplay done, so do you think a longer, more complete experience would be fun...
View ArticleChromaestro
I finally posted a trailer for the puzzle game that I’m working on, Chromaestro:
View ArticleWould like to join a Jam for LD33
After several Ludum Dare compo entries, I’ve come to the conclusion that it’s really difficult for me to make an entire entry by myself. So to that end, I’d like to know if there are any Jam groups...
View ArticleAny Jam teams need a music/sound/gameplay designer?
I’ve been doing LD solo for a while now, but I feel like maybe I should try joining a team instead this time around. If I can find a good team to join that needs someone for music, sound, and...
View ArticleIn…?
Well, I couldn’t really find a Jam team to join, so I’ll probably go solo and do the Compo again.
View ArticleBeast Of The Woods — Finished
Finished with 2 hours to spare! Beast Of The Woods You must stalk and kill humans that venture into your woods. If they see you, they’ll shoot you. Can you kill all 18 of them? I had a lot of fun...
View ArticleBeast Of The Woods — Post-Mortem
I think this is one of my better Ludum Dare entries! I’ve been learning a lot from doing these, and I hope it shows. Beast Of The Woods GOOD THINGS: Music: As always, I think I did well capturing...
View ArticleBeast Of The Woods — Continue?
Reaction so far to Beast Of The Woods has been very positive. Even though it’s a pretty short game, all things considering, I was wondering if anyone thinks I should try to develop it just a bit more,...
View ArticleNo Mini-LD here
I had an idea for the mini-LD, but unfortunately what I didn’t have was time to work on it. I barely got started, and the mini-LD is almost over, so I’m giving up. However, I may complete the idea at...
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